In this sixth update to my journal, I discuss the addition of outside musical assets to the game experience.
In this fifth installment, I introduce the second hero of the campaign: Alendis, the Mage Hunter, and discuss some of her basic abilities.
This time I talk about some redesign work that’s come up in the current gameplay section, and how combining and frontloading two characters is helping out some balance problems.
In this third installment of my map-maker’s journal, I look at strengths and weaknesses of three WarCraft III campaigns that are similar to the one I’m making.
In this second journal entry, I discuss how I’m creating tension with my first few minutes of gameplay.
The following was originally written on May 30, 2011. It is the first of my ongoing series documenting my level design process.
In this first entry, I compare the toolsets available in the WarCraft III and StarCraft II editors, discuss some of the story I want to tell and some of the initial gameplay.