Archives for posts with tag: warcraft iii

In this sixth update to my journal, I discuss the addition of outside musical assets to the game experience.

Read the rest of this entry »

In this fifth installment, I introduce the second hero of the campaign: Alendis, the Mage Hunter, and discuss some of her basic abilities.

Read the rest of this entry »

This time I talk about some redesign work that’s come up in the current gameplay section, and how combining and frontloading two characters is helping out some balance problems.

Read the rest of this entry »

In this third installment of my map-maker’s journal, I look at strengths and weaknesses of three WarCraft III campaigns that are similar to the one I’m making.

Read the rest of this entry »

In this second journal entry, I discuss how I’m creating tension with my first few minutes of gameplay.

Read the rest of this entry »

The following was originally written on May 30, 2011. It is the first of my ongoing series documenting my level design process.

In this first entry, I compare the toolsets available in the WarCraft III and StarCraft II editors, discuss some of the story I want to tell and some of the initial gameplay.

Read the rest of this entry »

Read the rest of this entry »

Read the rest of this entry »