This page includes information about some of the custom levels, maps and campaigns I’ve made for StarCraft II, WarCraft III and StarCraft.

Remember: Always save downloaded files to the game’s /maps directory.

Siege Breakers is a Tug-of-War-style level designed for 2-on-2 play. Each player controls a specialized hero unit who can build structures and use special abilities. Troops will automatically spawn from your structures every few seconds and march into battle on their own. Your objective is to push the line of conflict back to your opponents’ base in order to destroy them – both by building types of units which effectively counter your opponents’ troops, and by using your hero to turn the tide of battle.

To play Siege Breakers, simply log onto the StarCraft II service and select Join a Game under the Custom Games header. From there, select the ‘Tug of War’ category from the drop-down menu and find Siege Breakers on the list of levels.

The Signal an encounter-based RPG level for StarCraft II. I formally entered this map in Blizzard’s Custom Map Contest. The map is playable both in single-player mode and two-player cooperation mode, and takes about 20-30 minutes to complete.

In The Signal, players take on the role of renegade agents Gabriel Tosh and Mira Han as they infiltrate an abandoned science facility. Inside, they will have to use special abilities to defeat scores of infested scientists, deadly robots and even a deranged AI. 

Click here to download the level. (v1.3)
Click here to read the walkthrough and postmortem.

Features the vocal talents of Don Wiggins, Michelle DiPietro and Donald Cato.

WarCraft Legends is a single-player campaign I was developing for some time for WarCraft III. It retells some of the events of WarCraft II: Beyond the Dark Portal, and was intended to be ten missions long at completion.

Click here to watch the trailer.

Between Cast Away and my Masters thesis, however, I was forced to suspend work on this project for some time. I may still revisit it at some point in the future.

The Eye of Dalaran is a trigger-driven RP/dungeon crawl map for WarCraft III, and it is meant to emulate a World of WarCraft-style dungeon. Players explore the ruined city of Dalaran and engage deadly enemies in search of the fabled treasure of the Eye. It is designed for 1-3 players.

Click here to download the map.

Features the voices of Russel Paac, Michelle DiPietro, Mia Steiner and Sally Slade. Includes music by Flogging Molly; lyrics © Pete St. John. Blood Elf Demon Hunter model by mc!.

Kodo Run is a trigger-driven racing map for WarCraft III. Players take on the role of contestants in the annual ‘Running of the Kodos’ in downtown Theramore, completing laps around a town while being chased by stampeding kodo beasts. It is designed for 1-8 players.

Click here to download the map.

The great thing about these editors is that they are so versatile. Here, for example, I’ve used the WarCraft III editor not to create a level for a game, but rather to script and render a music video for the song Hell’s Bells by AC/DC. 

Click here to watch the video (stream).
You can also download the map (much higher quality) here.

Music written by Young, Young and Johnson and performed by AC/DC. Lyrics © Copyright 1980 J. Albert & Son Pty Ltd.

Urban Arena is a gladiator-style arena death match map for the original StarCraft. Players take on the roles of the Marine, Firebat, Nuke Ghost and Cloak Ghost in a free-for-all fight to the death. It is designed for 2-4 players. 

Click here to download the map.

Features the voice of Steven Divins.