SXSW 2011 – Indie Games Competition

  • SXSW ScreenBurn Independent Propeller Awards
  • Presented by South by SouthWest and indiePub
  • Semifinalist – Team Painfully Awesome
  • “Cast Away” – 3D real-time artillery game
  • February to March 2011
  • Click here for more information about the contest
  • Click here for more information about the game
  • Click here to download and play the game

Great Designer Search 2

  • Magic: the Gathering design sweepstakes
  • Sponsored by Wizards of the Coast
  • Second-round participant
  • September to November 2010
  • Click here for more information on the contest
  • Click here to read my Round One essay answers
  • Click here to view my block design page on the GDS2 wiki

Blizzard Custom Map Contest

  • StarCraft II level design contest
  • Sponsored by Blizzard Entertainment
  • Formal entry: “The Signal” RPG
  • August to September 2010
  • Click here for more information on the contest
  • Click here to download and play “The Signal”
  • Click here to read “The Signal” documentation

Full Sail – Cast Away

  • 3D real-time artillery game
  • Final graduate project for Full Sail University
  • Roles: Game designer, project manager, team leader
  • March to July 2010
  • Click here for more information
  • Click here to download and play the game

Full Sail – Graduate thesis

  • “Episodic Development and the Product Life Cycle”
  • Masters thesis for Full Sail University
  • February to August 2010
  • Click here to read my thesis or see more information

Independent level design

  • WarCraft III, StarCraft II, StarCraft
  • Long, long ago to present
  • Click here to see my finished levels

Designer Magic

Magic: the Gathering design contests

  • “Monthly Card Contest” (www.magicdeckvortex.com)
  • “Design Challenge” and “Block Party” contest (www.eyeofthevortexonline.com)
  • Contest judge – July 2010 to May 2011
  • Contest winner – June 2010; June 2011; August 2011; February 2012
  • Finalist/runner-up – April 2010; January 2012