My newest level design project is Changeling, a puzzle RPG for the StarCraft II engine. In this journal entry I introduce the project and look at a few of the mechanics I designed for the first level, “Changeling: Stranded.”

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In this sixth update to my journal, I discuss the addition of outside musical assets to the game experience.

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In this fifth installment, I introduce the second hero of the campaign: Alendis, the Mage Hunter, and discuss some of her basic abilities.

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This time I talk about some redesign work that’s come up in the current gameplay section, and how combining and frontloading two characters is helping out some balance problems.

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In this third installment of my map-maker’s journal, I look at strengths and weaknesses of three WarCraft III campaigns that are similar to the one I’m making.

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I’ve become aware of an issue that is preventing some of my older Designer Magic articles from being accessed on Eye of the Vortex. Namely, the content on the host site has been taken down.

I am working with the site owner to hopefully restore the content of my articles so I can rehost them here. Please bear with me on this.

In this second journal entry, I discuss how I’m creating tension with my first few minutes of gameplay.

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